Game end: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{base point|game_end|sprite=1}} It ends a multiplayer game. Does not work in single-player games.
{{base point|game_end}}
 
==Entity description==
[[File:{{PAGENAME}}.png|left|link=]]It ends a multiplayer game. Does not work in single-player games.
{{map_properties}}
{{map_properties}}



Revision as of 04:25, 10 August 2013

Template:Base point

Entity description

Game end.png

It ends a multiplayer game. Does not work in single-player games.

Template:Map properties

C++ In code, it is represented by theCGameEndclass, defined in themaprules.cppfile.

Keyvalues

Master (Obsolete) ([todo internal name (i)]) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EndGame
End the multiplayer game.


Outputs