Category:De/Programming: Difference between revisions
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== Erste Schritte == | == Erste Schritte == | ||
* [[Installing and Debugging the Source Code]] ''( | * [[Installing and Debugging the Source Code:de|Den Source-Code installieren und debuggen]] ''(oder [[Swarm SDK Create a Mod:de|mit Alien Swarm]])'' | ||
* [[Using Source Control with the Source SDK]] | * [[Using Source Control with the Source SDK:de|Versionskontrolle mit dem Source SDK verwenden]] | ||
* [[My First Mod:de|Meine erste Mod]] ''(oder [[Swarm C++ Code Overview|Alien Swarm overview]])'' | * [[My First Mod:de|Meine erste Mod]] ''(oder [[Swarm C++ Code Overview|Alien Swarm overview]])'' | ||
* [[Your First Entity]] | * [[Your First Entity:de|Deine erste Entity]] | ||
*# [[Authoring a Logical Entity]] | *# [[Authoring a Logical Entity:de|Eine logische Entity erstellen]] | ||
*# [[Authoring a Model Entity]] | *# [[Authoring a Model Entity:de|Eine Model-Entity erstellen]] | ||
*# [[Authoring a Brush Entity]] | *# [[Authoring a Brush Entity:de|Eine Brush-Entity erstellen]] | ||
* [[Generalities On Entities]] | * [[Generalities On Entities:de|Grundsätze der Entities]] | ||
=== Kompilierung === | === Kompilierung === | ||
* [[Compiler Choices]] | * [[Compiler Choices:de|Kompilerentscheidungen]] | ||
** [[Compiling under VS2005:de|Kompilieren unter VS 2005]] | ** [[Compiling under VS2005:de|Kompilieren unter VS 2005]] | ||
** [[Compiling under VS2008|Kompilieren unter VS2008 | ** [[Compiling under VS2008:de|Kompilieren unter VS2008]] | ||
** [[Compiling under VS2010:de|Kompilieren unter VS2010]] | ** [[Compiling under VS2010:de|Kompilieren unter VS2010]] | ||
** [[Compiling under Linux|Kompilieren unter Linux | ** [[Compiling under Linux:de|Kompilieren unter Linux]] | ||
* [[Launching from Visual Studio]] | * [[Launching from Visual Studio:de|Aus Visual Studio heraus starten]] | ||
== Übliche Techniken == | == Übliche Techniken == | ||
* [[Accessing other entities]] | * [[Accessing other entities:de|Auf andere Entities zugreifen]] | ||
* <code>[[Think()]]</code> | * <code>[[Think():de|Think()]]</code> | ||
* <code>[[Create():de|Create()]]</code> | * <code>[[Create():de|Create()]]</code> | ||
* [[Developer Console Control]] | * [[Developer Console Control:de|Entwicklerkonsole kontrollieren]] | ||
* [[UTIL_TraceLine|TraceLines]] | * [[UTIL_TraceLine:de|TraceLines]] | ||
* [[Vector]] | * [[Vector:de|Vektoren]] | ||
* [[Game initialization]] ( | * [[Game initialization:de|Spielinitialisierung]] (definieren der C++ Spielerklasse, [[GameRules:de|Spielregeln]] etc.) | ||
== Abstraktes Coden == | == Abstraktes Coden == | ||
Line 60: | Line 60: | ||
== SDK Fixes und Tipps == | == SDK Fixes und Tipps == | ||
* [[Duck Jump Fix]] | * [[Duck Jump Fix:de|Duck Jump Fix]] | ||
* [[Duplicate Animation Events Fix]] | * [[Duplicate Animation Events Fix:de|Doppelte Animationsevents Fix]] | ||
* [[Weapon Respawn Fix]] | * [[Weapon Respawn Fix:de|Waffen-Respawn Fix]] | ||
* [[Source SDK missing files]] | * [[Source SDK missing files:de|Fehlende Source SDK Dateien]] | ||
== Plugins == | == Plugins == | ||
* [[Server Plugins]] | * [[Server Plugins:de|Serverplugins]] | ||
* [[Developer Console Control]] | * [[Developer Console Control:de|Entwicklerkonsole kontrollieren]] | ||
* [[Left 4 Dead Plugins]] | * [[Left 4 Dead Plugins:de|Left 4 Dead Plugins]] | ||
== Referenzen == | == Referenzen == | ||
* [[Programming Sites]] | * [[Programming Sites:de|Programmiererseiten]] | ||
* [[Engine Structure]] | * [[Engine Structure:de|Engine-Struktur]] | ||
* [[Frame Order]] | * [[Frame Order:de|Framereihenfolge]] | ||
* [[:Category:Interfaces]] | * [[:Category:Interfaces:de|Kategorie Schnittstellen]] | ||
* [[:Category:Functions]] | * [[:Category:Functions:de|Kategorie Funktionen]] | ||
* [[:Category:Classes]] | * [[:Category:Classes:de|Kategorie Klassen]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
==Waffen== | == Waffen == | ||
* '''[[:Category:Weapons programming]]''' | * '''[[:Category:Weapons programming:de|Kategorie Waffenprogrammierung]]''' | ||
* '''[[Authoring a weapon entity]]''' | * '''[[Authoring a weapon entity:de|Eine Waffen-Entity erstellen]]''' | ||
* '''[[Adding New Ammotypes]]''' | * '''[[Adding New Ammotypes:de|Neue Minutionstypen hinzufügen]]''' | ||
** [[Ammunition#Ammunition_coding| | ** [[Ammunition:de#Ammunition_coding|Munitionsbezogenes Programmeiren]] | ||
* [[Weapon script]] | * [[Weapon script:de|Waffenskript]] | ||
* [[Adding a Dynamic Scope]] | * [[Adding a Dynamic Scope:de|Ein dynamisches Zielfernrohr hinzufügen]] | ||
* [[Dual Pistols (CSS Style)]] | * [[Dual Pistols (CSS Style):de|Doppelte Pistolen (CSS-Stil)]] | ||
* [[Muzzle Flash Lighting]] | * [[Muzzle Flash Lighting:de|Taschenlampenmündung]] | ||
* [[Grapple Hook]] | * [[Grapple Hook:de|Greifhaken]] | ||
{{category cell|background-color=#FBF7EA|border-color=white}} | {{category cell|background-color=#FBF7EA|border-color=white}} | ||
== Künstliche Intelligenz == | == Künstliche Intelligenz == | ||
* '''[[:Category:AI Programming]]''' | * '''[[:Category:AI Programming:de|Kategorie KI Programmierung]]''' | ||
* '''[[AI Programming]]''' | * '''[[AI Programming:de|KI Programmierung]]''' | ||
* [[Fixing AI in multiplayer]] | * [[Fixing AI in multiplayer:de|KI im Multiplayer fixen]] | ||
* [[Commandable AI]] | * [[Commandable AI:de|Kommandierbare KI]] | ||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
== Netzwerk == | == Netzwerk == | ||
* '''[[:Category:Networking]]''' | * '''[[:Category:Networking:de|Kategorie Netzwerk]]''' | ||
* '''[[Source Multiplayer Networking]]''' | * '''[[Source Multiplayer Networking:de|Source Mehrspielernetzwerk]]''' | ||
* [[Networking Entities]] | * [[Networking Entities:de|Netzwerk-Entities]] | ||
* [[Networking Events & Messages]] | * [[Networking Events & Messages:de|Netzwerkereignisse und Nachrichten]] | ||
* [[Working With Prediction]] | * [[Working With Prediction:de|Mit Vorhersage arbeiten]] | ||
* [[Master Server Query Protocol]] | * [[Master Server Query Protocol:de|Server Query Pool meistern]] | ||
* [[Server Queries]] | * [[Server Queries:de|Server Queries]] | ||
* [[Source RCON Protocol]] | * [[Source RCON Protocol:de|Source RCON Protokoll]] | ||
* [[Server-Side Bots| | * [[Server-Side Bots:de|Serverseitige Bots erstellen]] | ||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
== UTIL_ == | == UTIL_ == | ||
* '''[[:Category:UTIL:de]]''' | * '''[[:Category:UTIL:de|Kategorie UTIL]]''' | ||
* [[UTIL_Remove:de]] | * [[UTIL_Remove:de|UTIL_Remove]] | ||
* [[UTIL_TraceLine:de]] | * [[UTIL_TraceLine:de|Util_TraceLine]] | ||
* [[UTIL_EntitiesInBox:de]] | * [[UTIL_EntitiesInBox:de|UTIL_EntitiesInBox]] | ||
* [[UTIL_EntitiesInSphere:de]] | * [[UTIL_EntitiesInSphere:de|UTIL_EntitiesInSphere]] | ||
* [[UTIL_GetLocalPlayer:de]] | * [[UTIL_GetLocalPlayer:de|UTIL_GetLocalPlayer]] | ||
{{category cell|background-color=#FBF7EA|border-color=white}} | {{category cell|background-color=#FBF7EA|border-color=white}} | ||
== Rendern == | == Rendern == | ||
* [[Material proxies]] | * [[Material proxies:de|Materialproxies]] | ||
* [[Shader Authoring]] | * [[Shader Authoring:de|Shadererstellung]] | ||
* [[Particles In Code| | * [[Particles In Code:de|Partikel]] | ||
* [[Fading The Player In Thirdperson]] | * [[Fading The Player In Thirdperson:de|Den Spieler in der Thirdperson ausblenden]] | ||
* [[Overlaying a material onto model entities]] | * [[Overlaying a material onto model entities:de|Ein Material auf ein Entity-Modell überlagern]] | ||
* [[L4D Glow Effect]] | * [[L4D Glow Effect:de|L4D Glüheffekt ("glof effect")]] | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
== Benutzerschnittstelle (VGUI) == | == Benutzerschnittstelle (VGUI) == | ||
* '''[[:Category:VGUI]]''' | * '''[[:Category:VGUI:de|Kategorie VGUI]]''' | ||
* '''[[VGUI Documentation]]''' | * '''[[VGUI Documentation:de|VGUI Dokumentation]]''' | ||
* [[Understanding VGUI2 Resource Files]] | * [[Understanding VGUI2 Resource Files:de|VGUI2 Ressourcendateien verstehen]] | ||
* [[Understanding VGUI2 Animation]] | * [[Understanding VGUI2 Animation:de|VGUI2 Animationen verstehen]] | ||
* [[VGUI2 Programming Best Practices]] | * [[VGUI2 Programming Best Practices:de|Bewährte Praktiken der VGUI2 Programmierung]] | ||
* [[GameUI]] | * [[GameUI:de|GameUI]] | ||
* [[HUD Elements]] | * [[HUD Elements:de|HUD-Elemente]] und [[Basic Hud Modification:de|Grundlegende HUD-Modifikation]] | ||
* [[VGUI: Making GameUI Panels| | * [[VGUI: Making GameUI Panels:de|VGUI: GameUI-Panels erstellen]] | ||
* [[Models on VGUI Panels]] | * [[Models on VGUI Panels:de|Modelle auf VGUI-Panels]] | ||
* [[VGUI HTML Screen]] | * [[VGUI HTML Screen:de|VGUI-HTML-Anzeige]] | ||
* [[VGUI Screen Creation| | * [[VGUI Screen Creation:de|Eine VGUI-Anzeige erstellen]] | ||
* [[VGUI Task List| | * [[VGUI Task List:de|Eine VGUI-Taskliste erstellen]] | ||
* [[Team Icons]] | * [[Team Icons:de|Teamsymbole]] | ||
{{category cell|background-color=#FBF7EA|border-color=white}} | {{category cell|background-color=#FBF7EA|border-color=white}} | ||
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== Externe Bibliotheken == | == Externe Bibliotheken == | ||
* [[Implementing FMOD]] | * [[Implementing FMOD:de|FMOD einbinden]] | ||
* [[Implementing libcurl]] | * [[Implementing libcurl:de|libcurl einbinden]] | ||
* [[Adding Lua]] | * [[Adding Lua:de|Lua einbinden]] | ||
* [[Adding Python]] | * [[Adding Python:de|Python einbinden]] | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
== Genre ändern == | == Genre ändern == | ||
* [[Third Person Camera]] | * [[Third Person Camera:de|Thirdperson-Kamera]] | ||
* [[2D Fighter/Arcade game]] | * [[2D Fighter/Arcade game:de|2d Fighter/Arcade-Spiel]] | ||
* [[Over the Shoulder View]] | * [[Over the Shoulder View:de|Schulterperspektive]] | ||
{{category end}}__NOTOC__ | {{category end}}__NOTOC__ | ||
[[Category:Modding:de]] | [[Category:Modding:de]] | ||
[[Category:German]] | [[Category:German]] |
Revision as of 06:11, 24 April 2013
Subcategories
This category has the following 8 subcategories, out of 8 total.
C
F
- De/Free source code (4 P)
- De/Functions (3 P)
I
- De/Interfaces (empty)
U
- De/UTIL (2 P)
V
- De/Variables (18 P)
- De/VGUI (3 P)
W
- De/Weapons programming (2 P)
Pages in category "De/Programming"
The following 29 pages are in this category, out of 29 total.