Particles manifest.txt: Difference between revisions
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Note:The location of the per-map manifest depends on the game. Historically, per-map manifests are introduced later in the life of the product.
Confirm:The per-map manifest options may not work in Portal, Ep2, or old OB mods.
Tip:Systems within PCFs prefixed by a
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* <code>particles\particles_manifest.txt</code> | * <code>particles\particles_manifest.txt</code> | ||
* <code>maps\<map name> | * <code>maps\<map name>_particles.txt</code> (per-map) | ||
* <code>particles\<map name>_manifest.txt</code> (per-map) | * <code>particles\<map name>_manifest.txt</code> (per-map) | ||
Revision as of 22:13, 17 April 2013
Particle systems must be registered in a manifest file. These are:
particles\particles_manifest.txt
maps\<map name>_particles.txt
(per-map)particles\<map name>_manifest.txt
(per-map)


Syntax

!
character will be precached globally. Others will be precached on-demand by entities.particles_manifest { file "particles/error.pcf" file "particles/fire_01.pcf" file "particles/burning_fx.pcf" file "particles/explosions.pcf" file "!particles/muzzleflashes.pcf" file "!particles/rockettrail.pcf" file "!particles/achievement.pcf" }