$scale: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Updated the warning to mention DMX can use $scale without breaking flexes.)
Line 3: Line 3:
{{note|<code>$scale</code> only affects SMDs that come after it in the QC. Specify it before any file references!}}
{{note|<code>$scale</code> only affects SMDs that come after it in the QC. Specify it before any file references!}}


{{warning|<code>$scale</code> prevents [[flex animation]] from working.}}
{{warning|<code>$scale</code> prevents [[flex animation]] from working when using the VTA format. This limitation can be bypassed by using the DMX format.}}


== Example ==
== Example ==

Revision as of 07:56, 4 March 2013

The $scale QC command multiplies the size of all subsequent SMDs. It does not affect values defined in the QC itself (e.g. $attachment locations).

Note.pngNote:$scale only affects SMDs that come after it in the QC. Specify it before any file references!
Warning.pngWarning:$scale prevents flex animation from working when using the VTA format. This limitation can be bypassed by using the DMX format.

Example

$modelname		"weapons/shell.mdl"
$cdmaterials	"models/weapons/"

$scale		3		// before any SMDs
$body		shell	"shell_ref.smd"
$sequence	idle	"shell_idle.smd"