Info map parameters: Difference between revisions
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==Entity description== | ==Entity description== | ||
It defines game-specific map parameters.<br> | It defines game-specific map parameters.<br> | ||
Like | Like which team can buy or the C4 radius in Counter-Strike: Source and Counter-Strike: Global Offensive.<br> | ||
In the Left 4 Dead series it defines the density of weapons & items. | In the Left 4 Dead series it defines the density of weapons & items. | ||
Revision as of 15:34, 21 September 2012
Entity description
It defines game-specific map parameters.
Like which team can buy or the C4 radius in Counter-Strike: Source and Counter-Strike: Global Offensive.
In the Left 4 Dead series it defines the density of weapons & items.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Counter-Strike: Source /
Counter-Strike: Global Offensive
- C4 Explosion Radius ([todo internal name (i)]) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048.
Left 4 Dead /
Left 4 Dead 2
- Weapon density ([todo internal name (i)]) <float>
- Weapon (non-pistol) density per sq 100 yards (
only)
- Item Cluster Range ([todo internal name (i)]) <float>
- Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
- Finale Item Cluster Count ([todo internal name (i)]) <integer>
- How many clusters of items will be populated in the finale
- Ammo pile density ([todo internal name (i)]) <float> (in all games since
)
- Ammo pile density per sq 100 yards
- Melee Weapon density ([todo internal name (i)]) <float> (in all games since
)
- Melee Weapon density per sq 100 yards
- Adrenaline density ([todo internal name (i)]) <float> (in all games since
)
- Adrenaline density per sq 100 yards
- Defibrillator density ([todo internal name (i)]) <float> (in all games since
)
- Defibrillator density per sq 100 yards
- Boomer Bile density ([todo internal name (i)]) <float> (in all games since
)
- Boomer Bile density per sq 100 yards
- Ammo upgrade density ([todo internal name (i)]) <float> (in all games since
)
- Ammo upgrade pack density per sq 100 yards
- Super Weapon density ([todo internal name (i)]) <float> (in all games since
)
- Chainsaw and Grenade Launcher density per sq 100 yards
- Configurable Weapon Spawn density ([todo internal name (i)]) <float> (in all games since
)
- Density for weapon_spawn entities, -1 to spawn all
- Configurable Weapon Cluster Range ([todo internal name (i)]) <float> (in all games since
)
- weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
- Magnum Pistol Spawn density ([todo internal name (i)]) <float> (in all games since
)
- Density for weapon_magnum_spawn entities, -1 to spawn all
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- UpdateCvars
- Stuff values from this entity into cvars for tweaking
Outputs
Useful console commands
director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.