SFM/Working with objects: Difference between revisions
< SFM
Jump to navigation
Jump to search
m (1 revision: uploaded first version of SFM documentation) |
EnsignBoson (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
After you've created an animation set, you can select specific controls inside that animation set to modify your object's animation. | After you've created an animation set, you can select specific controls inside that animation set to modify your object's animation. | ||
{{Note|Selecting a control in one location selects it everywhere it's visible, and modifying that control modifies it everywhere it's visible. Thus, selecting and modifying a control in the [[SFM/The Graph Editor|Graph Editor]] is reflected by changes in the viewport and the control's slider in the [[SFM/The | {{Note|Selecting a control in one location selects it everywhere it's visible, and modifying that control modifies it everywhere it's visible. Thus, selecting and modifying a control in the [[SFM/The Graph Editor|Graph Editor]] is reflected by changes in the viewport and the control's slider in the [[SFM/The Presets panel and the Controls panel|Controls panel]], dragging a control's slider in the Controls panel changes what you see in the [[SFM/The Motion Editor|Motion Editor]] and the viewport, and so on. The various parts of the UI update immediately to reflect changes made to controls in other parts of the UI.}} | ||
== See also == | == See also == |
Revision as of 12:37, 17 September 2012
When you want to add an object (like a prop or a light) to a particular shot, you do so by creating an animation set for it in the Animation Set Editor.

You can add animation sets for various kinds of objects: character and prop models, lights, cameras, and particle systems.
You can also add animation sets for elements from gameplay you've recorded, as a way to make those elements visible in the Animation Set Editor so you can modify their animation.
After you've created an animation set, you can select specific controls inside that animation set to modify your object's animation.
