Prop glados core: Difference between revisions

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[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GlaDOS Personality Core.]]
[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GlaDOS Personality Core.]]


{{portal series point|prop_glados_core}} It spawns a core of [[GLaDOS]] computer. It resemble the human eyeball with handles attached to it. These play dialogue and look around when near the player.
{{portal series point|prop_glados_core}}  
 
==Entity description==
It spawns a core of [[GLaDOS]] computer. It resemble the human eyeball with handles attached to it. These play dialogue and look around when near the player.


The Portal 2 version of this entity is [[npc_personality_core]], though this entity is still available in the Portal 2 codebase.
The Portal 2 version of this entity is [[npc_personality_core]], though this entity is still available in the Portal 2 codebase.

Revision as of 11:49, 20 August 2012

GlaDOS Personality Core.

Template:Portal series point

Entity description

It spawns a core of GLaDOS computer. It resemble the human eyeball with handles attached to it. These play dialogue and look around when near the player.

The Portal 2 version of this entity is npc_personality_core, though this entity is still available in the Portal 2 codebase.

Keyvalues

Core Personality ([todo internal name (i)]) <choices>
Which personality VO set the core is set to.
  • 0 : Curious
  • 1 : Aggressive
  • 2 : Crazy
  • 3 : None
Pause (in secs) between VO Lines. ([todo internal name (i)]) <float>
When the core is talking, this is the number of seconds delay between it's spoken lines.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Panic
Core is near death, panic.
StartTalking
Start playing lines, play looking animations.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Outputs

OnPlayerPickup
Player picked up core.
Note.pngNote:Page left for viewable history, content moved to prop_physics

See Also