Env portal path track: Difference between revisions
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{{portal series point|env_portal_path_track}} It is used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path. | {{portal series point|env_portal_path_track}} | ||
==Entity description== | |||
It is used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 11:34, 20 August 2012
Entity description
It is used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.
Keyvalues
- Next Stop Target ([todo internal name (i)]) <targetname>
- The next path_track in the path.
- Branch Path ([todo internal name (i)]) <targetname>
- An alternative path_track to be the next node in the path. Useful for making branching paths. Use the
ToggleAlternatePath
/EnableAlternatePath
inputs to make the alternative path active.
- New Train Speed ([todo internal name (i)]) <float>
- When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
- Path radius ([todo internal name (i)]) <float>
- Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- Orientation Type ([todo internal name (i)]) <choices>
- The way that the path follower faces as it moves through this path track.
- 0 : No change
- 1 : Face direction of motion
- 2 : Face this path_track's angles
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Disabled
- 2 : Fire once
- 4 : Branch Reverse
- 8 : Disable train
- 16 : Teleport to THIS path track
Inputs
- ToggleAlternatePath
- Cause the track to toggle to/from its alternate path.
- EnableAlternatePath
- Enable the alternate path of the track.
- DisableAlternatePath
- Disable the alternate path of the track.
- TogglePath
- Cause the track to toggle on/off/
- EnablePath
- Enable the track.
- DisablePath
- Disable the track.
- ActivateTrackFX
- Turn on the track's fx beam
- ActivateEndPointFX
- Turn on the endpoint's fx
- DeactivateTrackFX
- Turn off the track's fx beam
- DeactivateEndPointFX
- Turn off the endpoint's fx
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
Outputs
- OnPass
- Fired when any entity following this path passes this path_track node.