Black Mesa (Source): Difference between revisions

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[[Category:HL2_Third_Party_Mods]]
[[Category:HL2 Third Party Mods]][[Image:Mr4_st1_rmdam.jpg|thumb|375px|right|Surface Tension - click to enlarge]]
[[Category:HL2 Third Party Mods]]
[[Image:Mr4_st1_rmdam.jpg|thumb|375px|right|Surface Tension - click to enlarge]]
[[Image:Ms c1a3 1.jpg|thumb|375px|right|We've Got Hostiles - click to enlarge]]
[[Image:Mr3 bounce1.jpg|thumb|375px|right|Bounce, Multiplayer DeathMatch Level - click to enlarge]]
[[Image:Mr1 humangrunt.jpg|thumb|375px|right|U.S. Marine Render- click to enlarge]]
[[Image:Mr2 gargantua.jpg|thumb|375px|right|Xenain Gargantua Render - click to enlarge]]
[[Image:Ms concept st.jpg|thumb|375px|right|Surface Tension Dam Sequence Conceptual Art - click to enlarge]]
 
 
==Overview==
==Overview==
{{AlphaModSmall|engine=Source|download=}}
{{AlphaModSmall|engine=Source|download=}}
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==Details==
==Details==
Some other mentionable aspects are the complete redevelopment of all 18 chapters, Hazard Course and DeathMatch aspects of the original Half-Life game (adding to more than 75 bsps of level beauty), a completely original soundtracking bringing to life Half-Life's themes and feelings we have come to love, and an unpresendented level of professionalism, quality and talent put into the total conversion by some of the most talented Souce Engine Developers.  The Marines will now act as one as they plan, follow through and attempt to destroy everything in their path; the assassin's deadly abilities will be matched only by their polygon count; and, the environment and level design will give you the most evolving and immersive experience on the Source engine.
Some other mentionable aspects are the complete redevelopment of all 18 chapters, Hazard Course and DeathMatch aspects of the original Half-Life game (adding to more than 75 bsps of level beauty), a completely original soundtracking bringing to life Half-Life's themes and feelings we have come to love, and an unpresendented level of professionalism, quality and talent put into the total conversion by some of the most talented Souce Engine Developers.  The Marines will now act as one as they plan, follow through and attempt to destroy everything in their path; the assassin's deadly abilities will be matched only by their polygon count; and, the environment and level design will give you the most evolving and immersive experience on the Source engine.
==Media==
Click to Enlarge
<gallery>
Image:Ms c1a3 1.jpg|We've Got Hostiles
Image:Mr3 bounce1.jpg|Bounce, Multiplayer Deathmatch Level
Image:Mr1 humangrunt.jpg|U.S. Marine Render
Image:Mr2 gargantua.jpg|Xenain Gargantua Render
Image:Ms concept st.jpg|Surface Tension Dam Sequence Conceptual Art
</gallery>


==Updates==
==Updates==

Revision as of 15:18, 20 November 2005

Surface Tension - click to enlarge

Overview

Development.png

This mod for Source is currently in development.

Run. Think. Shoot. Live. Source.

Half-Life 2 Black Mesa: Source is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa: Source will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

Black Mesa: Source was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software. Subsequently in November 2004, Black Mesa: Source was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion will not require Half-Life: Source installed on your system to play, only a legitimate and working version of Half-Life 2. At the present time, Valve Software is not associated or involved with the development of this project.

Details

Some other mentionable aspects are the complete redevelopment of all 18 chapters, Hazard Course and DeathMatch aspects of the original Half-Life game (adding to more than 75 bsps of level beauty), a completely original soundtracking bringing to life Half-Life's themes and feelings we have come to love, and an unpresendented level of professionalism, quality and talent put into the total conversion by some of the most talented Souce Engine Developers. The Marines will now act as one as they plan, follow through and attempt to destroy everything in their path; the assassin's deadly abilities will be matched only by their polygon count; and, the environment and level design will give you the most evolving and immersive experience on the Source engine.

Media

Click to Enlarge

Updates

Special thanks goes out to HLFallout.net for allowing us to link to their news posts.

External Links

More information about Black Mesa: Source can be seen at the following links: