Screen (Portal 2): Difference between revisions
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==Step 5== | ==Step 5== | ||
Texture the face you want the screen to appear to "dev_tvmonitor1a. You should also click the button "Fit" for a better quality. | |||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] |
Revision as of 16:05, 11 July 2012
Monitors are easy to make and they make the map more living.
Creating
Monitors are made by making a func_monitor and a point_camera.
Step 1
Make an entity (See Creating_a_brush_entity for help) with the texture "dev/monitor". Change the entity into the func_monitor class. Name the entity monitor1.
Step 2
Make a point_camera with the name monitor_camera.
Step 3
Go to the func_monitor’s properties and set camera name to: monitor_camera.
Step 4
Connect the camera and the monitor to a trigger and set the trigger’s output to:
Step 5
Texture the face you want the screen to appear to "dev_tvmonitor1a. You should also click the button "Fit" for a better quality.