Paint sphere: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (added sticky gel) | ||
| Line 8: | Line 8: | ||
| {{KV|Paint Type|choices|The type of paint.}} | {{KV|Paint Type|choices|The type of paint.}} | ||
| :* 0 : Bounce | :* 0 : Bounce | ||
| :* 1 : Sticky (Broken when the game came out, changed into mirroring gel when the first DLC came out. Blobs are missing a texture.) | |||
| :* 2 : Speed | :* 2 : Speed | ||
| :* 3 : Portal | :* 3 : Portal | ||
Revision as of 09:28, 8 July 2012
Template:Portal2 point It paints brush entities inside the sphere.
Keyvalues
- Paint Type ([todo internal name (i)]) <choices>
- The type of paint.
- 0 : Bounce
- 1 : Sticky (Broken when the game came out, changed into mirroring gel when the first DLC came out. Blobs are missing a texture.)
- 2 : Speed
- 3 : Portal
- 4 : Erase
 
- Alpha Percent ([todo internal name (i)]) <float>
- Alpha percent to control the density of paint, the value must be between 0 to 1
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Paint
- Apply paint with specified paint type inside the paint sphere
