SFM/Recording new dialog: Difference between revisions
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== See also == | == See also == | ||
* [[SFM/Working with sound|Working with sound]] | * [[SFM/Working with sound|Working with sound]] | ||
* [[SFM/Track groups|Track groups]] | * [[SFM/Track groups|Track groups]] | ||
* [[SFM/Adding sound clips|Adding sound clips]] | * [[SFM/Adding sound clips|Adding sound clips]] | ||
* [[SFM/Lip-sync animation and Extract Phonemes|Lip-sync animation and Extract Phonemes]] | |||
{{shortpagetitle}} | {{shortpagetitle}} | ||
[[Category:Source Filmmaker]] | [[Category:Source Filmmaker]] |
Latest revision as of 11:12, 29 June 2012
You can record your own dialog, and then extract its phonemes to create a preliminary lip-sync animation, which you can then manually refine.
To record dialog:
- Make sure your microphone is turned on and working.
- Click somewhere in the Clip Editor to give it focus.
- Move the playhead to where you want the dialog to start.
- Press Y to start recording your audio.
- Say your lines of dialog.
- Press Y again to stop the recording.
Your dialog will be recorded into the Dialog track. If the Dialog track doesn't exist, the SFM will create one for you inside the Sound track group (and if the Sound track group doesn't exist, the SFM will create that for you too).