VMTEDIT/Setting Texture Parameters: Difference between revisions
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Kwp17pitts (talk | contribs) (Created page with "go to one of the fallowing parameters and click File:EditorDotDotDot.jpg. {{Note|Not all parameters need to be set}} *$albedo *$basetexture ''Primary Textur...") |
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select the desired texture to be used in the material | select the desired texture to be used in the material | ||
'''Type Indications''' | |||
*_normal = bumpmap | |||
*_ssbump = self shadowing bumpmap | |||
*_ao = ambient occlusion map | |||
regular texture if none | |||
{{todo|Explain the tool further}} | |||
[[Category:VMT Editor]] | [[Category:VMT Editor]] | ||
Latest revision as of 18:11, 28 June 2012
go to one of the fallowing parameters and click
.
- $basetexture Primary Texture
- $bumpcompress used on chairacter models to give wrinkle details for facial expressions (Overlaps the bumpmap texture)
- $bumpmap use normal textures only (self shadowing bumpmaps If the $ssbump bool is set to 1)
- $bumpstretch
- $compress used on chairacter models to give wrinkle details for facial expressions (Overlaps the base texture)
- $emissiveblendbasetexture
- $emissiveblendtexture
- $emissiveblendflowtexture
- $envmap "env_cubemap" should be set for this if used
- $envmapmask
- $fleshbordertexture1d
- $fleshcubetexture
- $fleshinteriortexture
- $fleshinteriornoisetexture
- $fleshnormaltexture
- $fleshsubsurfacetexture
Todo: Finish filling out the small descriptions
the select VTF window will appear
select the desired texture to be used in the material
Type Indications
- _normal = bumpmap
- _ssbump = self shadowing bumpmap
- _ao = ambient occlusion map
regular texture if none
Todo: Explain the tool further
