Portal 2 Puzzle Maker/Wall Hazards: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page)
 
m (fixed link)
Line 5: Line 5:
== Item Properties ==
== Item Properties ==
* Hazard Type
* Hazard Type
** Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as [[Portal 2 Puzzle Maker/Cubes|cubes]] pass through the field, they are fizzled.
** Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as [[Portal 2 Puzzle Maker/Cube|cubes]] pass through the field, they are fizzled.
** Laserfield: Red horizontally striped field. When the player passes through, they are killed.
** Laserfield: Red horizontally striped field. When the player passes through, they are killed.



Revision as of 12:19, 13 May 2012

Stub

This article or section is a stub. You can help by expanding it.

Wall Hazards are testing elements in Portal puzzles. They include Fizzlers and Laser Fields. They are generally used to prevent a player from passing, or at least to prevent a player from passing without thinking first.

Item Properties

  • Hazard Type
    • Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as cubes pass through the field, they are fizzled.
    • Laserfield: Red horizontally striped field. When the player passes through, they are killed.

Editor Adjustments

  • The size of the hazard can be adjusted by dragging the white arrows at the edges of the item
  • What area of the panel the hazard extends from can be adjusted by dragging the round diamond shaped handle

Item Properties

  • Start Enabled
    • If checked, the hazard will start enabled when the level begins

Connections

  • If "Start Enabled" is checked, an active connection will disable the hazard
  • If "Start Enabled" is not checked, an active connection will enable the hazard