Env detail controller: Difference between revisions

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(Reformat. And this is a base entity.)
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{{base point|env_detail_controller}} It overrides the min and max fade distances for [[Prop Types Overview#prop_detail|details sprites]] in the map.
{{base point|env_detail_controller}}  
 
==Entity description==
It overrides the min and max fade distances for [[Prop Types Overview#prop_detail|details sprites]] in the map.
 
{{note|This entity is defined in the [[FGD]] files of {{game link|Counter-Strike: Source}} and the {{game link|Left 4 Dead}} series only.}}
{{note|This entity is defined in the [[FGD]] files of {{game link|Counter-Strike: Source}} and the {{game link|Left 4 Dead}} series only.}}



Revision as of 14:35, 7 May 2012

Template:Base point

Entity description

It overrides the min and max fade distances for details sprites in the map.

Note.pngNote:This entity is defined in the FGD files of Counter-Strike: Source Counter-Strike: Source and the Left 4 Dead Left 4 Dead series only.

Keyvalues

Start Fade Dist/Pixels ([todo internal name (i)]) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels ([todo internal name (i)]) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.