Talk:Point camera: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 2: Line 2:
:If your trying this in CS:S you need a custom FGD. --[[User:Mark WiseCarver|wisemx]] 16:04, 25 Aug 2005 (PDT)
:If your trying this in CS:S you need a custom FGD. --[[User:Mark WiseCarver|wisemx]] 16:04, 25 Aug 2005 (PDT)
I've heard that this doesn't work in [[TF2]], and it doesn't appear to work in [[Left 4 Dead|L4D]]... so where DOES it work? --[[User:Santasassassin|Santasassassin]] 19:52, 5 July 2009 (UTC)
I've heard that this doesn't work in [[TF2]], and it doesn't appear to work in [[Left 4 Dead|L4D]]... so where DOES it work? --[[User:Santasassassin|Santasassassin]] 19:52, 5 July 2009 (UTC)
:Portal. Also, just because the entity isn't in the list doesn't mean it doesn't work. --[[User:Anotheruser67|Anotheruser67]] 19:00, 16 March 2012 (PDT)


== tracking an entity? ==
== tracking an entity? ==


Is there a way to make point_camera track an entity, like point_viewcontrol is able to?
Is there a way to make point_camera track an entity, like point_viewcontrol is able to?

Revision as of 19:00, 16 March 2012

I can't find this entity when i use hammer is there a special place i need to look?

If your trying this in CS:S you need a custom FGD. --wisemx 16:04, 25 Aug 2005 (PDT)

I've heard that this doesn't work in TF2, and it doesn't appear to work in L4D... so where DOES it work? --Santasassassin 19:52, 5 July 2009 (UTC)

Portal. Also, just because the entity isn't in the list doesn't mean it doesn't work. --Anotheruser67 19:00, 16 March 2012 (PDT)

tracking an entity?

Is there a way to make point_camera track an entity, like point_viewcontrol is able to?