Info darknessmode lightsource: Difference between revisions
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{{DISPLAYTITLE:info_darknessmode_lightsource}} | {{DISPLAYTITLE:info_darknessmode_lightsource}} | ||
==Entity | {{hl2 point|info_darknessmode_lightsource}} | ||
AI Darkness Lightsource | {{stub}} | ||
==Entity description== | |||
AI Darkness Lightsource {{Todo|Add a usefull description.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV EnableDisable}} | |||
{{KV|Light Radius|float| The radius around this lightsource in which Alyx will be able to see enemies.}} | |||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | |||
{{I EnableDisable}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Revision as of 13:04, 5 February 2012
Entity description
AI Darkness Lightsource
Todo: Add a usefull description.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Light Radius ([todo internal name (i)]) <float>
- The radius around this lightsource in which Alyx will be able to see enemies.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.