Info darknessmode lightsource: Difference between revisions

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{{DISPLAYTITLE:info_darknessmode_lightsource}}
{{DISPLAYTITLE:info_darknessmode_lightsource}}
==Entity Description==
{{hl2 point|info_darknessmode_lightsource}}
AI Darkness Lightsource
{{stub}}
 
==Entity description==
AI Darkness Lightsource {{Todo|Add a usefull description.}}
 
==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
{{KV Targetname}}
* {{KV EnableDisable}}
 
* '''LightRadius'''
{{KV EnableDisable}}
: <float> The radius around this lightsource in which Alyx will be able to see enemies.
 
{{KV|Light Radius|float| The radius around this lightsource in which Alyx will be able to see enemies.}}
 
==Inputs==
==Inputs==
* {{I Targetname}}
{{I Targetname}}
* {{I EnableDisable}}
{{I EnableDisable}}
 
==Outputs==
==Outputs==
* {{O Targetname}}
{{O Targetname}}
 
[[Category:Half-Life 2: Episode One Entities]]
[[Category:Half-Life 2: Episode One Entities]]

Revision as of 13:04, 5 February 2012

Template:Hl2 point

Stub

This article or section is a stub. You can help by expanding it.

Entity description

AI Darkness Lightsource

Todo: Add a usefull description.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Light Radius ([todo internal name (i)]) <float>
The radius around this lightsource in which Alyx will be able to see enemies.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs