Screen (Portal 2): Difference between revisions
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m (→Step 1) |
m (→Step 2) |
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==Step 2== | ==Step 2== | ||
Make a [[point_camera]] | |||
Make a [[point_camera]] with the name monitor_camera. | |||
==Step 3== | ==Step 3== |
Revision as of 18:34, 15 December 2011
Monitors are easy to make and they make the map more living.
Creating
Monitors are made by making a func_monitor and a point_camera.
Step 1
Make an entity (See Creating_a_brush_entity for help) with the texture "dev/monitor". Change the entity into the func_monitor class. Name the entity monitor1.
Step 2
Make a point_camera with the name monitor_camera.
Step 3
Go to the func_monitor’s properties and set camera name to: monitor_camera.
Step 4
Connect the camera and the monitor to a trigger and set the trigger’s output to:
Step 5
Compile and test the map.