Info lighting: Difference between revisions
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Gtamike TSGK (talk | contribs) No edit summary |
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{{O Targetname}} | {{O Targetname}} | ||
== External | == External Links == | ||
'''.VMF that has a prop_static using 2 lights (on/off green/red using triggers)''' | '''.VMF that has a prop_static using 2 lights (on/off green/red using triggers)''' | ||
http://gtamike.tsgk.com/two_lights_static_info_lighting.rar | http://gtamike.tsgk.com/two_lights_static_info_lighting.rar | ||
'''Interlopers Topic''' | |||
http://www.interlopers.net/forum/viewtopic.php?f=2&t=23112 |
Revision as of 02:34, 4 December 2011
Template:Base point It can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use info_target.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
External Links
.VMF that has a prop_static using 2 lights (on/off green/red using triggers)
http://gtamike.tsgk.com/two_lights_static_info_lighting.rar
Interlopers Topic
http://www.interlopers.net/forum/viewtopic.php?f=2&t=23112