Func areaportal: Difference between revisions

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The entity's brush must be textured with <code>tools\toolsareaportal</code> (seen on the left) for it to function.
The entity's brush must be textured with <code>tools\toolsareaportal</code> (seen on the left) for it to function.


{{warning|Areaportals can cause problems if placed incorrectly. [[Areaportal|Read about their usage  carefully]].}} {{optim_brush}} {{wrongtitle|title=func_areaportal}} __NOTOC__
{{DISPLAYTITLE:func_areaportal}} __NOTOC}}


== See also ==
== See also ==

Revision as of 00:29, 30 November 2011

Toolsareaportal.gif

Template:Base brush It creates an areaportal, used to manage visibility in maps. When the portal is open it stops objects not visible through it from rendering; when the portal is closed it cannot be seen through at all.

The entity's brush must be textured with tools\toolsareaportal (seen on the left) for it to function.

__NOTOC}}

See also

Keyvalues

Name of Linked Door <targetname>
A prop_door_rotating or func_door whose open/closed state controls the on/off state of the portal.
Initial State <bool>
Initial state of the portal.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Open
Close
Toggle
Control the state of the portal.


Outputs