Func areaportal: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) (cleanup) |
mNo edit summary |
||
Line 5: | Line 5: | ||
The entity's brush must be textured with <code>tools\toolsareaportal</code> (seen on the left) for it to function. | The entity's brush must be textured with <code>tools\toolsareaportal</code> (seen on the left) for it to function. | ||
{{ | {{DISPLAYTITLE:func_areaportal}} __NOTOC}} | ||
== See also == | == See also == |
Revision as of 00:29, 30 November 2011
Template:Base brush It creates an areaportal, used to manage visibility in maps. When the portal is open it stops objects not visible through it from rendering; when the portal is closed it cannot be seen through at all.
The entity's brush must be textured with tools\toolsareaportal
(seen on the left) for it to function.
__NOTOC}}
See also
Keyvalues
- Name of Linked Door
<targetname>
- A prop_door_rotating or func_door whose open/closed state controls the on/off state of the portal.
- Initial State
<bool>
- Initial state of the portal.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Open
- Close
- Toggle
- Control the state of the portal.