Weapon rpg: Difference between revisions
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Continuity Tip: The prop_vehicle_apc also uses guided rockets.
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{{ | {{DISPLAYTITLE:weapon_rpg}} | ||
{{hl2 point|weapon_rpg}} | {{hl2 point|weapon_rpg}} | ||
==Entity description== | ==Entity description== | ||
[[Image:hammerrpg.jpg|thumb|right|300px|RPG launcher]] | [[Image:hammerrpg.jpg|thumb|right|300px|RPG launcher]] | ||
Revision as of 20:44, 19 November 2011
Entity description
Places an RPG (Rocket-Propelled Grenade) launcher in a map, that can be picked up and used as a weapon. When the RPG is picked up, the player is given 3 rockets, and the launcher if not already in the player's inventory. Additional rockets (up to 3 in total) can be picked up.
Individual rockets can be placed in a map with the item_rpg_round entity or use an item_ammo_crate with the Ammo Type set to RPG Rounds to place an unlimited-supply of rockets each time you open it.

Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.