Func dustcloud: Difference between revisions
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Note:The nodraw texture can also be used, but not recommended.
Note:Fourth number effects transparency after reload.
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{{sfx_brush}} | {{sfx_brush}} | ||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
== See also == | |||
* [[func_dustmotes]] | |||
* [[Smoke|Dust, Fog & Smoke]] | |||
* [[WiseWind|Wind and Dust]] - example VMF w/ explanation. |
Revision as of 11:30, 19 November 2011
Template:Base brush It spawns a translucent dust cloud within its volume.
- Make sure you use the trigger texture with this entity.

Keyvalues
Transparency of the particles. 0 means that they are invisible, 255 it's totally visible.
Particles are spawned in random sizes, this value determinates the minimum size they can be.
This value determinates the maximum size the particles can be.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.

- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.
Outputs
See also
- func_dustmotes
- Dust, Fog & Smoke
- Wind and Dust - example VMF w/ explanation.