Talk:Point camera: Difference between revisions
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:If your trying this in CS:S you need a custom FGD. --[[User:Mark WiseCarver|wisemx]] 16:04, 25 Aug 2005 (PDT) | :If your trying this in CS:S you need a custom FGD. --[[User:Mark WiseCarver|wisemx]] 16:04, 25 Aug 2005 (PDT) | ||
I've heard that this doesn't work in [[TF2]], and it doesn't appear to work in [[Left 4 Dead|L4D]]... so where DOES it work? --[[User:Santasassassin|Santasassassin]] 19:52, 5 July 2009 (UTC) | I've heard that this doesn't work in [[TF2]], and it doesn't appear to work in [[Left 4 Dead|L4D]]... so where DOES it work? --[[User:Santasassassin|Santasassassin]] 19:52, 5 July 2009 (UTC) | ||
== tracking an entity? == | |||
Is there a way to make point_camera track an entity, like point_viewcontrol is able to? |
Revision as of 18:17, 2 November 2011
I can't find this entity when i use hammer is there a special place i need to look?
- If your trying this in CS:S you need a custom FGD. --wisemx 16:04, 25 Aug 2005 (PDT)
I've heard that this doesn't work in TF2, and it doesn't appear to work in L4D... so where DOES it work? --Santasassassin 19:52, 5 July 2009 (UTC)
tracking an entity?
Is there a way to make point_camera track an entity, like point_viewcontrol is able to?