LightmappedGeneric: Difference between revisions

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*<code>[[LightmappedTwoTexture]]</code>
*<code>[[LightmappedTwoTexture]]</code>


[[Category:List of Shaders]]
[[Category:Shaders]]

Revision as of 08:06, 4 October 2011

LightmappedGeneric is the shader most commonly used to render brushes and other lightmapped surfaces.

Supported effects

See also