List of L4D2 Instructor Messages: Difference between revisions

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Entries engraved in '''bold''' are confirmed to work and can be called with info_game_event_proxy-s.
Entries engraved in '''bold''' are confirmed to work and can be called with info_game_event_proxy-s.


[[env_instructor_hint]] is available in L4D2 for custom instructor messages. Multi-language support is not available for env_instructor_hint. {{todo|confirm that there is no multilanguage support within the entity}}
[[env_instructor_hint]] is available in L4D2 for custom instructor messages, but multi-language support is not available. {{todo|confirm that there is no multilanguage support within the entity}}


{{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}}
{{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}}

Revision as of 12:31, 1 October 2011

This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.

Entries engraved in bold are confirmed to work and can be called with info_game_event_proxy-s.

env_instructor_hint is available in L4D2 for custom instructor messages, but multi-language support is not available.

Todo: confirm that there is no multilanguage support within the entity
Note.pngNote:If you want to test any of these out, make sure you first open your save/game_instructor_counts.txt file and delete the contents, or load up the game and enter gameinstructor_reset_counts in the console.
Note.pngNote:In order to make any of these appear, you must enable the Fire Event When First Seen flag of the info_game_event_proxy.
Note.pngNote:This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.

See also