List of L4D2 Instructor Messages: Difference between revisions
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Note:If you want to test any of these out, make sure you first open your save/game_instructor_counts.txt file and delete the contents, or load up the game and enter gameinstructor_reset_counts in the console.
Note:In order to make any of these appear, you must enable the Fire Event When First Seen flag of the info_game_event_proxy.
Note:This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.
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Entries engraved in '''bold''' are confirmed to work and can be called with info_game_event_proxy-s. | Entries engraved in '''bold''' are confirmed to work and can be called with info_game_event_proxy-s. | ||
[[env_instructor_hint]] is available in L4D2 for custom instructor messages | [[env_instructor_hint]] is available in L4D2 for custom instructor messages, but multi-language support is not available. {{todo|confirm that there is no multilanguage support within the entity}} | ||
{{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}} | {{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}} |
Revision as of 12:31, 1 October 2011
This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.
Entries engraved in bold are confirmed to work and can be called with info_game_event_proxy-s.
env_instructor_hint is available in L4D2 for custom instructor messages, but multi-language support is not available.
Todo: confirm that there is no multilanguage support within the entity


