Weapon melee spawn: Difference between revisions

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(Created page with "{{l4d2 point|weapon_melee_spawn}} Is is a spawn point for any melee weapon. == Keyvalues == {{KV|Melee Weapon|string|Options: 'Any' or a comma-delimited string of melee weapon s...")
 
m (Linked to related Weapon and Item spawning)
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== Flags ==
== Flags ==
{{Fl WeaponSpawn}}
{{Fl WeaponSpawn}}
== See also ==
[[L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon and Item Spawning]]

Revision as of 13:53, 12 September 2011

Template:L4d2 point Is is a spawn point for any melee weapon.

Keyvalues

Melee Weapon ([todo internal name (i)]) <string>
Options: 'Any' or a comma-delimited string of melee weapon script names. Leave blank for none.
Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


See also

Weapon and Item Spawning