Func nav attribute region: Difference between revisions

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{{l4d series brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas during generation.
{{l4d series brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas during generation.


==Keyvalues==
== Keyvalues ==
{{KV_Targetname}}
{{KV Targetname}}
{{KV NavAttributeRegion}}


==Flags==
== Flags ==
These are the only attributes that can be applied with this entity; any other attributes must be set by editing the [[Navigation Meshes (L4D)|navigation mesh]] manually.{{note|See [[Navigation Mesh Attributes (L4D)]] for a complete list of L4D attributes and their effects.}}
{{Fl NavAttributeRegion}}
* Empty (No Wanderers)
* Battlestation
* Finale
* Mission Start
* Battlefield
* Checkpoint
* No mobs


==Inputs==
== Inputs ==
{{I Targetname}}
{{I Targetname}}


==Outputs==
== Outputs ==
{{O Targetname}}
{{O Targetname}}



Revision as of 07:59, 12 August 2011

Template:L4d series brush It holds attributes to be applied to regions of nav areas during generation.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Flags

Inputs

Outputs

See Also