Logic scene list manager: Difference between revisions

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(Added Category: Choreography)
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{{wrongtitle|title=logic_scene_list_manager}}
{{hl2 point|logic_scene_list_manager|sprite=1}} It manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.{{clr}}
==Entity Description==
[[Image:{{PAGENAME}}.png|left]]Manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an invididual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.{{clr}}


==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
{{KV|Scene 1|to=Scene2|target_destination|The name of a logic_choreographed_scene, or logic_scene_list_manager.}}
* '''scene''0-15'''''
{{KV Targetname}}
: The name of a logic_choreographed_scene, or logic_scene_list_manager.
 
==Inputs==
==Inputs==
* {{I Targetname}}
{{IO|Shutdown|Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).}}
* '''Shutdown'''
{{I Targetname}}
: Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).
 
==Outputs==
==Outputs==
* {{O Targetname}}
{{O Targetname}}


[[Category:Half-Life 2: Episode One Entities]]
[[Category:Choreography]]
[[Category:Choreography]]

Revision as of 07:41, 12 August 2011

Template:Hl2 point It manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.

Keyvalues

Scene 1 ([todo internal name (i)]) to Scene2 <targetname>
The name of a logic_choreographed_scene, or logic_scene_list_manager.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Shutdown
Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).


Outputs