Env detail controller: Difference between revisions
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Note:This entity is defined in the FGD files of
Counter-Strike: Source and the
Left 4 Dead series only.
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(Reformat. And this is a base entity.) |
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{{ | {{base point|env_detail_controller}} It overrides the min and max fade distances for [[Prop Types Overview#prop_detail|details sprites]] in the map. | ||
{{ | {{note|This entity is defined in the [[FGD]] files of {{game link|Counter-Strike: Source}} and the {{game link|Left 4 Dead}} series only.}} | ||
== Keyvalues == | |||
{{KV|Start Fade Dist/Pixels|integer|The distance at which the detail props will start fading away.}} | |||
==Keyvalues== | {{KV|End Fade Dist/Pixels|integer|The distance at which the detail props will stop fading and stop drawing entirely.}} | ||
{{KV Angles}} | |||
Revision as of 03:30, 12 August 2011
Template:Base point It overrides the min and max fade distances for details sprites in the map.



Keyvalues
- Start Fade Dist/Pixels ([todo internal name (i)]) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels ([todo internal name (i)]) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.