Dod capture area: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
Capture | Capture area. This entity is the area where the player(s) must stand in order to start capturing the flag. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 08:09, 1 August 2011
Entity Description
Capture area. This entity is the area where the player(s) must stand in order to start capturing the flag.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- area_allies_cancap
- <boolean> Can Allies Cap?
- area_axis_cancap
- <boolean> Can Axis Cap?
- area_allies_numcap
- <integer> Number of Allies to cap
- area_axis_numcap
- <integer> Number of Axis to cap
- area_time_to_cap
- <integer> Time to cap (sec)
- area_cap_point
- <target_destination> Name of the control point this area is linked to
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnAlliesStartCap
- Sent when Allies start capture
- OnAlliesBreakCap
- Sent when Allies break capture
- OnAlliesEndCap
- Sent when Allies end capture
- OnAxisStartCap
- Sent when Axis start capture
- OnAxisBreakCap
- Sent when Axis break capture
- OnAxisEndCap
- Sent when Axis end capture
- OnStartCap
- Sent when either team starts capture
- OnBreakCap
- Sent when either team break capture
- OnEndCap
- Sent when either team end capture