Prop dynamic override: Difference between revisions

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{{wrongtitle|title=prop_dynamic_override}}
{{base point|prop_dynamic_override}} A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.
{{base_point}}


== Entity descriptions ==
'''prop_dynamic_override''' is a prototyping entity only. It will allow the use of models designed to be used as [[prop_physics]].
A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.


'''prop_dynamic_override''' is a prototyping entity only. It will allow the use of models designed to be used as [[prop_physics]].
== Keyvalues ==
{{KV|Health|integer|Number of points of damage to take before breaking.  0 means don't break.}}
{{KV prop_dynamic_base}}
 
== Flags ==
{{Fl prop_dynamic_base}}
 
== Inputs ==
{{I prop_dynamic_base}}
 
== Outputs ==
{{O prop_dynamic_base}}


== See also ==
== See also ==

Revision as of 15:45, 28 July 2011

Template:Base point A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.

prop_dynamic_override is a prototyping entity only. It will allow the use of models designed to be used as prop_physics.

Keyvalues

Health ([todo internal name (i)]) <integer>
Number of points of damage to take before breaking. 0 means don't break.

Template:KV prop dynamic base

Flags

Template:Fl prop dynamic base

Inputs

Template:I prop dynamic base

Outputs

Template:O prop dynamic base

See also