Phys convert: Difference between revisions
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{{ | {{base point|phys_convert}} It turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like [[func_physbox]], model entities behave like [[prop_physics]]. | ||
== | == Keyvalues == | ||
{{KV|Entity to convert|target_destination|Name of the entity that will be converted to a physics object when the <code>ConvertTarget</code> input is fired.}} | |||
{{KV|Model Swap Entity|string}} | |||
{{KV|Mass Override|float|Sets the mass when the object(s) are converted (0 means auto-calculate)}} | |||
{{KV Targetname}} | |||
* | == Flags == | ||
* | * 1 : Convert Asleep | ||
* 2 : Convert As Debris | |||
== | == Inputs == | ||
{{IO|ConvertTarget|Converts this entity's target to a physically simulated object.}} | |||
{{I Targetname}} | |||
== | == Outputs == | ||
{{IO|OnConvert|Fires after the conversion has taken place.}} | |||
{{O Targetname}} | |||
== | == See also == | ||
* | * [[Blowout Doors]] - A phys_convert in use. | ||
* | * [[Prop_physics_override]] - Should act somewhat similar to this. | ||
Revision as of 08:15, 27 July 2011
Template:Base point It turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.
Keyvalues
- Entity to convert ([todo internal name (i)]) <targetname>
- Name of the entity that will be converted to a physics object when the
ConvertTarget
input is fired.
- Mass Override ([todo internal name (i)]) <float>
- Sets the mass when the object(s) are converted (0 means auto-calculate)
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Convert Asleep
- 2 : Convert As Debris
Inputs
- ConvertTarget
- Converts this entity's target to a physically simulated object.
Outputs
- OnConvert
- Fires after the conversion has taken place.
See also
- Blowout Doors - A phys_convert in use.
- Prop_physics_override - Should act somewhat similar to this.