Logic relay: Difference between revisions
		
		
		
		
		
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[[File:logic_relay.png|left|link=]]  | |||
{{base point|logic_relay}} It is a message forwarder. It can be used to fire many [[output]]s at once from just one input, or, by being disabled, to break an I/O chain.  | |||
<!-- needs confirmation, this has always been possible in the past | This entity is crucial to use when using more than 5 outputs/inputs, otherwise the game will get the delays wrong/not out/input all of them. -->  | <!-- needs confirmation, this has always been possible in the past | This entity is crucial to use when using more than 5 outputs/inputs, otherwise the game will get the delays wrong/not out/input all of them. -->  | ||
Revision as of 16:27, 26 July 2011

Template:Base point It is a message forwarder. It can be used to fire many outputs at once from just one input, or, by being disabled, to break an I/O chain.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Flags
- 1 : Only trigger once
 - 2 : Allow fast retrigger
 
Inputs
- Trigger
 - Trigger the relay, causing its OnTrigger output to fire if it is enabled.
 
- Toggle
 - Toggle the relay between enabled and disabled.
 
- CancelPending
 - Cancel any events fired by this relay that are currently pending in the I/O event queue.
 
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
- OnSpawn
 - Fired when the relay is spawned. If the relay is set to only trigger once, it will delete itself after firing this output.
 
- OnTrigger
 - Fired when the relay is triggered. If the relay is set to only trigger once, it will delete itself after firing this output.