Info teleport destination: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Cleanup)
Line 1: Line 1:
{{wrongtitle|title=info_teleport_destination}}
[[File:Info_player_start.png|70px|right]]
{{base_point_legacy|info_target}} Note that however, this may be more useful in teleporting players due to the model that can be used for measuring purposes.


== Entity description ==
{{base point|info_teleport_destination}} {{base point legacy|info_target}} Note that however, this may be more useful in teleporting players due to the model that can be used for measuring purposes.
[[Image:Info_player_start.png|25px|left]]An entity that does nothing itself, but can be used to specify the destination for a [[trigger_teleport]] entity. An [[info_target]] can be used instead. <code>[[point_teleport]]</code> may be a better option.
 
It does nothing itself, but can be used to specify the destination for a [[trigger_teleport]] entity. An [[info_target]] can be used instead. <code>[[point_teleport]]</code> may be a better option.


This entity is used in [[The Ship]] to define origin of the brig/release room that the player can teleport to. {{clr}}
This entity is used in [[The Ship]] to define origin of the brig/release room that the player can teleport to. {{clr}}


== Keyvalues ==
== Keyvalues ==
*{{KV Targetname}}
{{KV Targetname}}
 
{{KV Parentname}}
*{{KV Parentname}}
{{KV Angles}}
 
*{{KV Angles}}


== Inputs ==
== Inputs ==
*{{I Targetname}}
{{I Targetname}}
 
{{I Parentname}}
*{{I Parentname}}


== Outputs ==
== Outputs ==
*{{O Targetname}}
{{O Targetname}}

Revision as of 09:22, 26 July 2011

Info player start.png

Template:Base point Legacy support only. Use info_target instead. Note that however, this may be more useful in teleporting players due to the model that can be used for measuring purposes.

It does nothing itself, but can be used to specify the destination for a trigger_teleport entity. An info_target can be used instead. point_teleport may be a better option.

This entity is used in The Ship to define origin of the brig/release room that the player can teleport to.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs