Game score: Difference between revisions

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{{base point|game_score}}
[[File:{{PAGENAME}}.png|left|link=]]


==Entity Description==
{{base point|game_score}} An [[entity]] that modifies the points of the player who activates it ([[!activator]]).
[[File:{{PAGENAME}}.png|left]]
An [[entity]] that modifies the points of the player who activates it ([[!activator]]).


In code it is represented by class CGameScore, defined in maprules.cpp.
In code it is represented by class CGameScore, defined in maprules.cpp.

Revision as of 06:30, 26 July 2011

Game score.png

Template:Base point An entity that modifies the points of the player who activates it (!activator).

In code it is represented by class CGameScore, defined in maprules.cpp.

Note.pngNote:This entity cannot be used to affect the scores of teams/players in Left 4 Dead / Left 4 Dead 2.

Keyvalues

Points to add (+/-) ([todo internal name (i)]) <integer>
Number of points to add or substract.
Master (Obsolete) ([todo internal name (i)]) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Allow Negative
  • 2 : Team Points

Inputs

ApplyScore
Add score to player.


Outputs