Env splash: Difference between revisions
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{{ | {{base point|env_splash}} It creates splash effects when triggered, normally at its origin. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Scale of the splash|float}} | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
== Flags == | == Flags == | ||
* 1 : Automatically find water surface (place entity above water) | * 1 : Automatically find water surface (place entity above water) | ||
* 2 : Diminish with depth (diminished completely in 10 feet of water) | * 2 : Diminish with depth (diminished completely in 10 feet of water) | ||
== Inputs == | == Inputs == | ||
{{IO|Splash|Create a splash effect.}} | |||
{{I Targetname}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
Revision as of 07:01, 24 July 2011
Template:Base point It creates splash effects when triggered, normally at its origin.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Automatically find water surface (place entity above water)
- 2 : Diminish with depth (diminished completely in 10 feet of water)
Inputs
- Splash
- Create a splash effect.