Env credits: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Cleanup)
mNo edit summary
Line 1: Line 1:
{{base point|env_credits}}
[[File:env_credits.png|left|link=]]
 
{{base point|env_credits}} It is used to control the rolling [[credits]]. The credits text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See <code>source engine.gcf/hl2/scripts/credits.txt</code> for an example of how the script should be layed out.


==Entity description==
[[Image:{{PAGENAME}}.png|left|link=]]
An [[entity]] to control the rolling [[credits]]. The credits text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See <code>source engine.gcf/hl2/scripts/credits.txt</code> for an example of how the script should be layed out.
{{clr}}
{{clr}}



Revision as of 06:04, 24 July 2011

Env credits.png

Template:Base point It is used to control the rolling credits. The credits text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See source engine.gcf/hl2/scripts/credits.txt for an example of how the script should be layed out.

Availability

Template:In game Template:Game-base

C++ In code, it is represented by theCCreditsclass, defined in theEnvMessage.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

RollCredits
Start the intro credits rolling.
RollOutroCredits
Start the outro credits rolling.
ShowLogo
Show the HL2 logo.


Outputs

OnCreditsDone
Fired when the credits having finished rolling.