Info l4d1 survivor spawn: Difference between revisions

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== See also ==
== See also ==
== External links ==
== External links ==
*[http://www.youtube.com/watch?v=PA8iJWWdudQ Hammer Tutorial How To Spawn L4D1 Survivors in L4D2]
*[http://www.youtube.com/watch?v=PA8iJWWdudQ Hammer Tutorial How To Spawn L4D1 Survivors in L4D2] (Broken)
:Video tutorial covering the necessary steps to properly add L4D survivors in L4D2. The video covers entities involved, input/output, nav mesh attributes necessary, and some vscript commands that may be useful.
:Video tutorial covering the necessary steps to properly add L4D survivors in L4D2. The video covers entities involved, input/output, nav mesh attributes necessary, and some vscript commands that may be useful.


{{todo|limitations of bots, usage, caveats}}
{{todo|limitations of bots, usage, caveats}}

Revision as of 09:47, 23 July 2011

Template:L4d2 point It is used to spawn one of the original survivors from L4D1 as seen in The Passing campaign.

Stub

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Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Character <choices>
Which survivor to spawn here. Choices include Louis, Francis, Zoey, and Bill. Bill was included in The Sacrifice update and was not available in the previous DLC, The Passing, due to a significant plot advancement within the series.

Inputs

  • SpawnSurvivor
Spawn the survivor.

Outputs

Flags

There are no flags.

See also

External links

Video tutorial covering the necessary steps to properly add L4D survivors in L4D2. The video covers entities involved, input/output, nav mesh attributes necessary, and some vscript commands that may be useful.
Todo: limitations of bots, usage, caveats