Source 2006: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) mNo edit summary |
TomEdwards (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
The '''Episode One engine branch''', later named '''Source 2006''', was released in 2006 with [[Half-Life 2: Episode One]] | The '''Episode One engine branch''', later named '''Source 2006''', was released in 2006 with [[Half-Life 2: Episode One]]. It was obsoleted by the [[Orange Box]]/Source 2007 branch. It requires [[Half-Life 2|HL2]] content to operate. | ||
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users. | The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users. |
Revision as of 05:03, 28 June 2011
The Episode One engine branch, later named Source 2006, was released in 2006 with Half-Life 2: Episode One. It was obsoleted by the Orange Box/Source 2007 branch. It requires HL2 content to operate.
The SDK and SDK Base game for this branch are free to all Steam users.
Features
New since Half-Life 2:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
Gamecode for this branch is included in the Source SDK.