Half-Life 2: Lost Coast: Difference between revisions

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==References==
==References==
[[Image:HL2_LostCoast_18.jpg|left|thumb|150px|Cliffs]]
<gallery>
[[Image:HL2_LostCoast_09.jpg|left|thumb|150px|Cliffs]]
Image:HL2_LostCoast_18.jpg|Cliffs
[[Image:Lostcoast bay.jpg|left|thumb|150px|Bay]]
Image:HL2_LostCoast_09.jpg|Cliffs
<br clear="left" />
Image:Lostcoast bay.jpg|Bay
 
Image:HL2_LostCoast_02.jpg|Coast
[[Image:HL2_LostCoast_02.jpg|left|thumb|150px|Coast]]
Image:HL2_LostCoast_06.jpg|Coast
[[Image:HL2_LostCoast_06.jpg|left|thumb|150px|Coast]]
Image:HL2_LostCoast_10.jpg|St. Olga
<br clear="left" />
Image:HL2_LostCoast_16.jpg|St. Olga
 
Image:HL2_LostCoast_12.jpg|St. Olga
[[Image:HL2_LostCoast_10.jpg|left|thumb|150px|St. Olga]]
Image:HL2_LostCoast_15.jpg|St. Olga
[[Image:HL2_LostCoast_16.jpg|left|thumb|150px|St. Olga]]
Image:HL2_LostCoast_01.jpg|St. Olga
[[Image:HL2_LostCoast_12.jpg|left|thumb|150px|St. Olga]]
Image:HL2_LostCoast_17.jpg|St. Olga
[[Image:HL2_LostCoast_15.jpg|left|thumb|150px|St. Olga]]
Image:St olga altar view.jpg|St. Olga
<br clear="left" />
</gallary>
 
[[Image:HL2_LostCoast_01.jpg|left|thumb|150px|St. Olga]]
[[Image:HL2_LostCoast_17.jpg|left|thumb|150px|St. Olga]]
[[Image:St olga altar view.jpg|left|thumb|150px|St. Olga]]
<br clear="left" />


[[Category:Regions & Atmospheres]][[Category:Half-Life Continuity]]
[[Category:Regions & Atmospheres]][[Category:Half-Life Continuity]]
[[Category:Official Mods]]
[[Category:Official Mods]]
</gallery>

Revision as of 17:12, 10 November 2005

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Introduction

Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References