Asw equip req: Difference between revisions

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{{as}} '''asw_equip_req''' is a [[point_entity]] available in [[Alien Swarm]] which forces players to include atleast one of each specified weapon or equipment in their squad's loadout.
{{as point|asw_equip_req}}
{{clr}}


Here is a full list of weapons/items you can require.{{clr}}
== Entity description ==
Equipment Requirement. It forces players to include at least one of each specified weapon or equipment in their squad's loadout.


asw_weapon_ammo_bag{{clr}}
Here is a full list of weapons/items you can require.
asw_weapon_ammo_satchel{{clr}}
asw_weapon_autogun{{clr}}
asw_weapon_bait{{clr}}
asw_weapon_blink{{clr}}
asw_weapon_buff_grenade{{clr}}
asw_weapon_chainsaw{{clr}}
asw_weapon_electrified_armor{{clr}}
asw_weapon_fire_extinguisher{{clr}}
asw_weapon_fist{{clr}}
asw_weapon_flamer{{clr}}
asw_weapon_flares{{clr}}
asw_weapon_flashlight{{clr}}
asw_weapon_flechette{{clr}}
asw_weapon_freeze_grenades{{clr}}
asw_weapon_grenade_launcher{{clr}}
asw_weapon_grenades{{clr}}
asw_weapon_heal_grenade{{clr}}
asw_weapon_heal_gun{{clr}}
asw_weapon_hornet_barrage{{clr}}
asw_weapon_jump_jet{{clr}}
asw_weapon_laser_mines{{clr}}
asw_weapon_medical_satchel{{clr}}
asw_weapon_medkit{{clr}}
asw_weapon_mines{{clr}}
asw_weapon_minigun{{clr}}
asw_weapon_mining_laser{{clr}}
asw_weapon_night_vision{{clr}}
asw_weapon_normal_armor{{clr}}
asw_weapon_pdw{{clr}}
asw_weapon_pistol{{clr}}
asw_weapon_prifle{{clr}}
asw_weapon_railgun{{clr}}
asw_weapon_ricochet{{clr}}
asw_weapon_rifle{{clr}}
asw_weapon_sentry{{clr}}
asw_weapon_sentry_cannon{{clr}}
asw_weapon_sentry_flamer{{clr}}
asw_weapon_sentry_freeze{{clr}}
asw_weapon_shotgun{{clr}}
asw_weapon_smart_bomb{{clr}}
asw_weapon_sniper_rifle{{clr}}
asw_weapon_stim{{clr}}
asw_weapon_t75{{clr}}
asw_weapon_tesla_gun{{clr}}
asw_weapon_tesla_trap{{clr}}
asw_weapon_vindicator{{clr}}
asw_weapon_welder{{clr}}


{{ColumnBox|count=4|
* [[asw_weapon_ammo_bag]]
* [[asw_weapon_ammo_satchel]]
* [[asw_weapon_autogun]]
* [[asw_weapon_bait]]
* [[asw_weapon_blink]]
* [[asw_weapon_buff_grenade]]
* [[asw_weapon_chainsaw]]
* [[asw_weapon_electrified_armor]]
* [[asw_weapon_fire_extinguisher]]
* [[asw_weapon_fist]]
* [[asw_weapon_flamer]]
* [[asw_weapon_flares]]
* [[asw_weapon_flashlight]]
* [[asw_weapon_flechette]]
* [[asw_weapon_freeze_grenades]]
* [[asw_weapon_grenade_launcher]]
* [[asw_weapon_grenades]]
* [[asw_weapon_heal_grenade]]
* [[asw_weapon_heal_gun]]
* [[asw_weapon_hornet_barrage]]
* [[asw_weapon_jump_jet]]
* [[asw_weapon_laser_mines]]
* [[asw_weapon_medical_satchel]]
* [[asw_weapon_medkit]]
* [[asw_weapon_mines]]
* [[asw_weapon_minigun]]
* [[asw_weapon_mining_laser]]
* [[asw_weapon_night_vision]]
* [[asw_weapon_normal_armor]]
* [[asw_weapon_pdw]]
* [[asw_weapon_pistol]]
* [[asw_weapon_prifle]]
* [[asw_weapon_railgun]]
* [[asw_weapon_ricochet]]
* [[asw_weapon_rifle]]
* [[asw_weapon_sentry]]
* [[asw_weapon_sentry_cannon]]
* [[asw_weapon_sentry_flamer]]
* [[asw_weapon_sentry_freeze]]
* [[asw_weapon_shotgun]]
* [[asw_weapon_smart_bomb]]
* [[asw_weapon_sniper_rifle]]
* [[asw_weapon_stim]]
* [[asw_weapon_t75]]
* [[asw_weapon_tesla_gun]]
* [[asw_weapon_tesla_trap]]
* [[asw_weapon_vindicator]]
* [[asw_weapon_welder]]
}}


If player has not unlocked the weapon, it will still be available.{{clr}}
If player has not unlocked the weapon, it will still be available.


== See also ==
== Keyvalues ==
{{KV|Equipment class 1|string|First equipment class that needs to be selected before mission can begin.}}
{{KV|Equipment class 2|string|Second equipment class that needs to be selected before mission can begin.}}
{{KV|Equipment class 3|string|Third equipment class that needs to be selected before mission can begin.}}
{{KV Targetname}}


* [[asw_tech_marine_req]]
== Inputs ==
{{I Targetname}}


== Keyvalues ==
== Outputs ==
{{O Targetname}}


; <code>Equipment Class 1 <span style="font-weight:normal;">to</span> Equipment Class 3 <[[string]]> </code>
== See also ==
: Specify up to 3 equipment classes which must be equipped by at least one marine befor the mission can begin.
* [[asw_tech_marine_req]]
 
[[Category:Alien_Swarm]]
[[Category:Alien_Swarm_Entities]]

Revision as of 06:55, 27 June 2011

Template:As point

Entity description

Equipment Requirement. It forces players to include at least one of each specified weapon or equipment in their squad's loadout.

Here is a full list of weapons/items you can require.

If player has not unlocked the weapon, it will still be available.

Keyvalues

Equipment class 1 ([todo internal name (i)]) <string>
First equipment class that needs to be selected before mission can begin.
Equipment class 2 ([todo internal name (i)]) <string>
Second equipment class that needs to be selected before mission can begin.
Equipment class 3 ([todo internal name (i)]) <string>
Third equipment class that needs to be selected before mission can begin.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs

See also