Info game event proxy: Difference between revisions
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Note:Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the
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== Inputs == | == Inputs == | ||
{{IO|GenerateGameEvent|Generate the event on input.}} | {{IO|GenerateGameEvent|Generate the event on input. (This entity is sent as the SUBJECT)}} | ||
{{I Targetname}} | {{I Targetname}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
== See also == | |||
* {{as}} [[point_event_proxy]] |
Revision as of 06:24, 27 June 2011
It is an entity that triggers a game event (for example show a hint).

save/game_instructor_counts.txt
file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries. If you want hints to begin showing up again, open your game_instructor_counts.txt file and delete the corresponding thread, or load up the game and enter gameinstructor_reset_counts in the console(the latter will reset all of the instructor lessons.)Keyvalues
- Range ([todo internal name (i)]) <float>
- Distance that the player must be before the event is generated.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
- 1 : Automatically detect visibility
Inputs
- GenerateGameEvent
- Generate the event on input. (This entity is sent as the SUBJECT)
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.