Coordinates: Difference between revisions
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Note:'Global' or 'absolute' coordinates refer to the coordinates of the world. All other coordinate systems are 'local' to an entity.
Tip:There can be multiple origins within the same entity: its own origin, the origin of its model, etc. Each origin defines its own local coordinate system relative to its parent.
TomEdwards (talk | contribs) (*something* made me get this wrong, but I can't find it now...) |
TomEdwards (talk | contribs) (corrections from VPhysics comments) |
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'''Coordinates''' are used to describe locations. Each one is a group of "ordinate" numbers which taken together can be plotted on a grid, one ordinate per dimension. | '''Coordinates''' are used to describe locations. Each one is a group of "ordinate" numbers which taken together can be plotted on a grid, one ordinate per dimension. | ||
Coordinates in Source are <code>(<span style="color:red;font-weight:bold;">X</span>,<span style="color:green;font-weight:bold;">Y</span>,<span style="color:blue;font-weight:bold;">Z</span>)</code>, where X is forward, Y is | Coordinates in Source are <code>(<span style="color:red;font-weight:bold;">X</span>,<span style="color:green;font-weight:bold;">Y</span>,<span style="color:blue;font-weight:bold;">Z</span>)</code>, where X is forward/East, Y is left/North, and Z is up. <code>(0,0,1)</code> is a point one [[unit]] directly above the origin. | ||
Coordinates are often stored alongside a set of rotation [[angle]]s. | Coordinates are often stored alongside a set of rotation [[angle]]s. | ||
{{note|'Global' or 'absolute' coordinates refer to the coordinates of the [[world]]. All other coordinate systems are 'local' to an [[entity]].}} | {{note|'Global' or 'absolute' coordinates refer to the coordinates of the [[world]]. All other coordinate systems are 'local' to an [[entity]].}} | ||
== Origin == | == Origin == |
Revision as of 13:57, 22 June 2011
Coordinates are used to describe locations. Each one is a group of "ordinate" numbers which taken together can be plotted on a grid, one ordinate per dimension.
Coordinates in Source are (X,Y,Z)
, where X is forward/East, Y is left/North, and Z is up. (0,0,1)
is a point one unit directly above the origin.
Coordinates are often stored alongside a set of rotation angles.

Origin
The origin of an object is the point at which its local coordinates are (0,0,0)
. It is the mathematical centre from which local coordinates are relative. It is rarely the centre of the visible object, however.

See also
- Wikipedia:Coordinate system
- $origin and $autocenter (for models)