Coordinates: Difference between revisions

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(*something* made me get this wrong, but I can't find it now...)
(corrections from VPhysics comments)
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'''Coordinates''' are used to describe locations. Each one is a group of "ordinate" numbers which taken together can be plotted on a grid, one ordinate per dimension.
'''Coordinates''' are used to describe locations. Each one is a group of "ordinate" numbers which taken together can be plotted on a grid, one ordinate per dimension.


Coordinates in Source are <code>(<span style="color:red;font-weight:bold;">X</span>,<span style="color:green;font-weight:bold;">Y</span>,<span style="color:blue;font-weight:bold;">Z</span>)</code>, where X is forward, Y is right, and Z is up. <code>(0,0,1)</code> is a point one [[unit]] directly above the origin.
Coordinates in Source are <code>(<span style="color:red;font-weight:bold;">X</span>,<span style="color:green;font-weight:bold;">Y</span>,<span style="color:blue;font-weight:bold;">Z</span>)</code>, where X is forward/East, Y is left/North, and Z is up. <code>(0,0,1)</code> is a point one [[unit]] directly above the origin.


Coordinates are often stored alongside a set of rotation [[angle]]s.
Coordinates are often stored alongside a set of rotation [[angle]]s.


{{note|'Global' or 'absolute' coordinates refer to the coordinates of the [[world]]. All other coordinate systems are 'local' to an [[entity]].}}
{{note|'Global' or 'absolute' coordinates refer to the coordinates of the [[world]]. All other coordinate systems are 'local' to an [[entity]].}}
{{tip|SDK tools generally align coordinates so that the camera is looking down Y, since this tends to have the effect of making the item in question face you. Remember that this makes X appear reversed.}}


== Origin ==
== Origin ==

Revision as of 13:57, 22 June 2011

A two-dimensional coordinate system

Coordinates are used to describe locations. Each one is a group of "ordinate" numbers which taken together can be plotted on a grid, one ordinate per dimension.

Coordinates in Source are (X,Y,Z), where X is forward/East, Y is left/North, and Z is up. (0,0,1) is a point one unit directly above the origin.

Coordinates are often stored alongside a set of rotation angles.

Note.pngNote:'Global' or 'absolute' coordinates refer to the coordinates of the world. All other coordinate systems are 'local' to an entity.

Origin

The origin of an object is the point at which its local coordinates are (0,0,0). It is the mathematical centre from which local coordinates are relative. It is rarely the centre of the visible object, however.

Tip.pngTip:There can be multiple origins within the same entity: its own origin, the origin of its model, etc. Each origin defines its own local coordinate system relative to its parent.

See also