Screen (Portal 2): Difference between revisions
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==Step 1== | ==Step 1== | ||
Make a brush and press ''ctrl + t'' and change the block into a [[func_monitor]] and call it monitor. | Make a brush with the "dev/monitor" texture and press ''ctrl + t'' and change the block into a [[func_monitor]] and call it monitor. | ||
==Step 2== | ==Step 2== |
Revision as of 09:41, 17 June 2011
Monitors are easy to make and they make the map more living.
Creating
Monitors are made by making a func_monitor and a point_camera.
Step 1
Make a brush with the "dev/monitor" texture and press ctrl + t and change the block into a func_monitor and call it monitor.
Step 2
Make a point_camera and set its name to monitor_camera.
Step 3
Go to the func_monitor’s properties and set camera name to: monitor_camera.
Step 4
Connect the camera and the monitor to a trigger and set the trigger’s output to:
Step 5
Compile and test the map.