Screen (Portal 2): Difference between revisions

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(Created page with 'Monitor Monitors are easy to make and they make the map more living. Monitors are made by making a func_monitor and a point_camera. Step 1 make a block and press ctrl + t and c…')
 
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Monitor
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Monitors are easy to make and they make the map more living.
Monitors are easy to make and they make the map more living.
Monitors are made by making a  func_monitor and a point_camera.


Step 1
=Creating=
make a block and press ctrl + t and change the block into a func_monitor and call it monitor.
Monitors are made by making a [[func_monitor]] and a [[point_camera]].


Step 2
==Step 1==
Make a point_camera and set its name to monitor_camera.
Make a brush and press ''ctrl + t'' and change the block into a [[func_monitor]] and call it monitor.


Step 3 Go to the func_monitor’s properties and set camera name to: monitor_camera.
==Step 2==
Make a [[point_camera]] and set its name to monitor_camera.


Step 4  connect the camera and the monitor to a trigger and set the trigger’s output to:
==Step 3==
Go to the [[func_monitor]]’s properties and set camera name to: '''monitor_camera'''.


On trigger monitor enable
==Step 4== 
ontrigger Monitor_camera Set on
Connect the camera and the monitor to a trigger and set the trigger’s output to:


Step 5 compile and test the map.
::{| class=standard-table
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || OnTrigger || monitor || Enable ||  || 0.00 || No
|-
| [[Image:Io11.png]] || OnTrigger || monitor_camera || SetOn ||  || 0.00 || No
|}


==Step 5==
Compile and test the map.




this page is just a placeholder, please edit this so people can get more info
[[Category:Portal 2 Level Design]]

Revision as of 06:11, 17 June 2011

Stub

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Monitors are easy to make and they make the map more living.

Creating

Monitors are made by making a func_monitor and a point_camera.

Step 1

Make a brush and press ctrl + t and change the block into a func_monitor and call it monitor.

Step 2

Make a point_camera and set its name to monitor_camera.

Step 3

Go to the func_monitor’s properties and set camera name to: monitor_camera.

Step 4

Connect the camera and the monitor to a trigger and set the trigger’s output to:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnTrigger monitor Enable 0.00 No
Io11.png OnTrigger monitor_camera SetOn 0.00 No

Step 5

Compile and test the map.