Func timescale: Difference between revisions
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{{l4d2 point|func_timescale}} | {{l4d2 point|func_timescale}} | ||
== | == Entity description == | ||
Adjust the time scale of the server and client. | |||
== Keyvalues == | |||
{{KV|Desired timescale.|float|Time scale to blend towards, this is a multiplicative value where 1.0 is normal time, 0.5 is half speed, 2.0 is double speed.}} | |||
{{KV|Acceleration per second|float|How quickly the change per second goes up to the max.}} | |||
}} | {{KV|Minimum blend per second|float|Minimum change per second when blending from the current timescale to the desired.}} | ||
{{KV|Perframe delta multiplier|float|The per frame delta between desired and current is multiplied by this to get the maximum change per second.}} | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
}} | |||
== Inputs == | |||
{{IO|Start|Start blending to the desired timescale.}} | |||
{{IO|Stop|Stop and blend back to the default timescale (1.0f).}} | |||
}} | {{IO|Reset|Reset immediately to normal timescale (1.0f).}} | ||
}} | |||
==Inputs== | |||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | |||
==Outputs== | |||
{{O Targetname}} | {{O Targetname}} | ||
==See also== | ==See also== | ||
* [[logic_timescale]] (Portal 2 only) | |||
[[ |
Revision as of 00:01, 11 June 2011
Entity description
Adjust the time scale of the server and client.
Keyvalues
- Desired timescale. ([todo internal name (i)]) <float>
- Time scale to blend towards, this is a multiplicative value where 1.0 is normal time, 0.5 is half speed, 2.0 is double speed.
- Acceleration per second ([todo internal name (i)]) <float>
- How quickly the change per second goes up to the max.
- Minimum blend per second ([todo internal name (i)]) <float>
- Minimum change per second when blending from the current timescale to the desired.
- Perframe delta multiplier ([todo internal name (i)]) <float>
- The per frame delta between desired and current is multiplied by this to get the maximum change per second.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Start
- Start blending to the desired timescale.
- Stop
- Stop and blend back to the default timescale (1.0f).
- Reset
- Reset immediately to normal timescale (1.0f).
Outputs
See also
- logic_timescale (Portal 2 only)