VScript: Difference between revisions
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m (Portal 2 seems to be limited to Squirrel, too) |
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* [http://en.wikipedia.org/wiki/Python_%28programming_language%29 Python] | * [http://en.wikipedia.org/wiki/Python_%28programming_language%29 Python] | ||
VScript is currently implemented in Squirrel for {{ | VScript is currently implemented in Squirrel for these games: | ||
:{{game link|Portal 2}} | |||
:{{game link|Alien Swarm}} | |||
:{{game link|Left 4 Dead 2}} | |||
Script files are placed and executed in <code>scripts/vscripts/</code> inside the game folder. | Script files are placed and executed in <code>scripts/vscripts/</code> inside the game folder. |
Revision as of 12:59, 10 June 2011
VScript is a virtual machine for scriping that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
VScript is currently implemented in Squirrel for these games:
Script files are placed and executed in scripts/vscripts/
inside the game folder.