Func dustcloud: Difference between revisions
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Note:The nodraw texture can also be used, but not recommended.
Note:Fourth number effects transparency after reload.
m (rewritten a bit, nodraw also works for func_dustcloud) |
(Cleanup) |
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{{ | {{base brush|func_dustcloud}} | ||
== Entity description == | == Entity description == | ||
Line 9: | Line 8: | ||
{{sfx_brush}} | {{sfx_brush}} | ||
== See also == | |||
* | * [[func_dustmotes]] | ||
* | * [[Smoke|Dust, Fog & Smoke]] | ||
* [[WiseWind|Wind and Dust]] - example VMF w/ explanation. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Alpha|integer}} | |||
{{KV|Minimum Particle Size|string}} | |||
{{KV|Maximum Particle Size|string}} | |||
{{KV Targetname}} | |||
{{KV BModelParticleSpawner}} | |||
== Inputs == | == Inputs == | ||
{{I Targetname}} | |||
{{I BModelParticleSpawner}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} |
Revision as of 10:37, 7 June 2011
Entity description
A brush entity that spawns a translucent dust cloud within its volume.
- Make sure you use the trigger texture with this entity.

See also
- func_dustmotes
- Dust, Fog & Smoke
- Wind and Dust - example VMF w/ explanation.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.

- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.