Env tonemap controller: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
==Flags== | |||
* 1 : Master (Has priority if multiple env_tonemap_controllers exist) {{L4D add}} | |||
==Inputs== | ==Inputs== | ||
{{IO|SetTonemapScale|Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.}} | |||
{{IO|BlendTonemapScale|Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <code><target tonemap scale> <blend duration></code>. For example: <code>0.5 10</code> would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.|param=string}} | |||
{{IO|UseDefaultAutoExposure|Revert to using the default tonemap auto exposure.}} | |||
{{IO|SetAutoExposureMin|Set a custom tonemap auto exposure minimum.|param=float}} | |||
{{IO|SetAutoExposureMax|Set a custom tonemap auto exposure maximum.|param=float}} | |||
{{IO|SetBloomScale|Set a custom bloom scale.|param=float}} | |||
{{IO|SetTonemapRate|Set the rate for autoexposure adjustment.|param=float}} | |||
{{IO|SetBloomExponent|Set a custom bloom exponent.|param=float|since=L4D}} | |||
{{IO|SetBloomSaturation|Set a custom bloom saturation.|param=float|since=L4D}} | |||
{{IO|SetTonemapPercentBrightPixels|Set a target for percentage of pixels above a certain brightness. (default: 1)|param=float|since=L4D2}} | |||
{{IO|SetTonemapPercentTarget|Set a custom brightness target for SetTonemapPercentBrightPixels. (default: 45)|param=float|since=L4D2}} | |||
{{IO|SetTonemapMinAvgLum|Sets custom tonemapping param (ask Alex for details; default: 3).|param=float|since=L4D2}} | |||
{{I Targetname}} | |||
: | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
==See also== | ==See also== | ||
*[[HDR Lighting Settings]] | *[[HDR Lighting Settings]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 09:35, 7 June 2011
Template:Wrongtitle Template:Base point
Entity Description
An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Master (Has priority if multiple env_tonemap_controllers exist) Template:L4D add
Inputs
- SetTonemapScale
- Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
- BlendTonemapScale <string >
- Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows:
<target tonemap scale> <blend duration>
. For example:0.5 10
would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
- UseDefaultAutoExposure
- Revert to using the default tonemap auto exposure.
- SetAutoExposureMin <float >
- Set a custom tonemap auto exposure minimum.
- SetAutoExposureMax <float >
- Set a custom tonemap auto exposure maximum.
- SetBloomScale <float >
- Set a custom bloom scale.
- SetTonemapRate <float >
- Set the rate for autoexposure adjustment.
- SetTonemapPercentBrightPixels <float > (in all games since
)
- Set a target for percentage of pixels above a certain brightness. (default: 1)
- SetTonemapPercentTarget <float > (in all games since
)
- Set a custom brightness target for SetTonemapPercentBrightPixels. (default: 45)
- SetTonemapMinAvgLum <float > (in all games since
)
- Sets custom tonemapping param (ask Alex for details; default: 3).