Template:I Targetname: Difference between revisions

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(Added a warning about strings in function parameters)
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; {{l4d2 add|<code>RunScriptCode <[[string]]></code>}}
; {{l4d2 add|<code>RunScriptCode <[[string]]></code>}}
: Execute a string of script source code.
: Execute a string of script source code.
: {{warning|Never try to pass string parameters to a script function with this input. It will corrupt the [[VMF]] structure because of the nested quotation marks, which then must be removed manually with a text editor.}}
; <code>Use</code> {{Not in FGD}}
; <code>Use</code> {{Not in FGD}}
: Same as a player invoking [[Use|+use]]; may not do anything. Can also be invoked by creating an output that does not specify an input.
: Same as a player invoking [[Use|+use]]; may not do anything. Can also be invoked by creating an output that does not specify an input.
: This input is not included in Valve's [[FGD]]s.
: This input is not included in Valve's [[FGD]]s.
}}
}}

Revision as of 20:30, 1 June 2011

Targetname:
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
Template:L4d2 add
Execute a game script from disk.
Template:L4d2 add
Execute a string of script source code.
Warning.pngWarning:Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
Use !FGD
Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
This input is not included in Valve's FGDs.